Amethist
Administrator
[M:-460]
Posts: 408
|
Powers
Aug 5, 2010 9:38:24 GMT -5
Post by Amethist on Aug 5, 2010 9:38:24 GMT -5
Powers
Breath/elemental powers Psychic powers Special powers
Breath/elemental powers
Fire Fire fury, breathing fire from the mouth, fire balls, fire shield.
Ice Ice fury, breathing ice from the mouth, ice shards, freezing water objects or enemies, summoning snow/hail, ice shield.
Earth Earth fury, throwing rocks, moving earth and rocks, earth shield.
Electricity Electric fury, breathing electricity from the mouth, electrocuting objects and enemies, electric balls, electricity shield.
Poison Poison fury, injecting poison from fangs or claws, poison balls, neutralizing poison, smelling and tasting poison, poison shield.
Fear Fear fury, fear balls, frightening/confusing enemies, dream walking, fear shield.
Darkness Dark fury, breathing darkness from the mouth, elemental dragon, dark balls, darkness shield.
(Added 02/10/"10) [D/M/Y] Light Light Fury, breathing light from the mouth, enlightening*, healing, light balls, light shield.
(* Making any light brighter, making other dragons happier.) Light and Darkness are equally strong, fights will be hard to win when the two powers are battling each other.
Wind Wind fury, breathing wind from the mouth, wind balls, summoning storm/tornadoes, controlling the weather, wind shield.
Water Water fury, summoning tsunami's/floods, water balls, controlling water-speed, water shield.
(Added 14/08/"10) [D/M/Y] (Psychic) Energy Energy fury, breathing energy from the mouth, energy balls, energy shield.
Psychic powers
Aura reading Being able to see/feel/sense the energy around animals, objects and places.
Astral projection The spirit of a dragon being able to travel out of the body without dying. The so called "astral body" separates itself from the physical body.
Death-warning Receiving visions of a dragon dying, which will come true if no action are taken.
Dowsing Ability to locate objects.
Medium-ship Seeing/communicating with spirits.
Precognition, premonition, prescience, precognitive dreams, second sight Perception of future events before they happen.
Telekinesis movement of matter at the micro or macro (visible objects, life forms, etc.) levels; move, lift, agitate, vibrate, spin, bend, or break
Psychometry Obtaining information about an object or person.
Remote viewing Viewing a place or person from a long distance, possibly from another country.
Retro-cognition Perception of past events.
Scrying Using an item to view events at a distance or the future.
Telepathy, extrasensory perception, sixth sense Transfer of thoughts or emotions, especially knowing another person's thoughts.
Transvection Bodily levitation or flying. (Every dragon can fly.)
Source
Special powers
Ask permission of a staff member when you want your character to have one of these powers! Some powers can only be used by spesific dragons, it will be listed below or obvious by the description or title.
Dragon time Time fury, slow down time, seeing things almost before they happen, purple dragons & Chronicler only.
Purple fury An inferno of destroying purple energy that kills almost every enemy, Purple dragons only.
Source
Shadowseeker powers When a mortal dragon has become a Shadowseeker, no matter of what species, their powers gradually change into darker powers, depending on their species. One of their old powers, before they became Shadowseekers, can be bought 'back' in the Shop for 50 gems.
Summoning storms, summoning thunderstorms, stealing psychical energy from mortal dragons, clouding themselves in darkness, traveling in spirit-form, making mortal dragons frightened, making all light (torches and such) except for the sun go out, dreamwalking.
Necromancy Both mortal dragons and immortal dragons can have this power. This power is a mutation of the mediumship power. It is gained through inheritance, and first shows itself around puberty, when dragons become furtile. It is uncontrollable until the dragon learns to tame them, usually with a mentor of sorts.
The dead creatures (always a NPC!) will not have a soul, their spirits will be put back into their bodies. They will have to do everything the necromancer says, but they can talk and think up to some degree. They are captured in their bodies until the necromancer releases them.
General, most seen necromancy shows itself through communication with the dead, summoning spirits and being able to travel to Dragonflower Garden or the Void through astral projection. Normal astral projectors can't do this, and necromancers can't project themselves anywhere else.
[/size]
|
|